18th
May
2008
Rockstar’s latest entry to the Grand Theft Auto series, GTA IV, has finally arrived after several months of delay, and is one of the most anticipated titles this year. The first game on the next-generation consoles, there has been a lot of promotion about the game, to the point where it could have been a failure easily. For the most part, however, the game is very good; the story and characters are very engaging, the new features, if not borrowing from other open-world games, are well done, and there’s a lot of content to keep one busy for quite a while. The major place where I found the game to be lacking was that despite several new toys to play with as part of missions, the bulk of the missions in game were essentially nothing new from previous games in the series, and that some new features in the game made the game a lot simpler than I remember it being. Certainly these are not enough to ruin the game, as it is still a instant buy for anyone that’s played the series before, but there are signs that unless the formula is mixed up a bit, there’s potential for GTA burnout before too long.
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posted in Uncategorized, action, open-world, review, third-person-shooter, xbox-360 |
23rd
March
2008
Tom Clancy’s Rainbow Six Vegas 2 is Ubisoft’s sequel to their previous successful tactical shooter, picking up where the other game left off as you are sent back to Sin City to defuse another terrorist threat. While there’s only minimal new features to the game around a new scenario and new multiplayer maps, a few of the new features, including the persistent character that is shared between both single player and multiplayer modes, is very compelling and helps to make both modes equally interesting, and result in the game being as good if not better than the first one.
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posted in first-person-shooter, rainbow-six-vegas-2, review, third-person-shooter, xbox-360 |
24th
February
2008
Killer7 gained hype both through amazing stunning graphics, and word of mouth as being a piece of art rather than a game. While the end product is a strong, plot-driven game with graphics that still live up to the initial reports, the end result has some rough spots, with the game itself getting in the way of being able to appreciate Killer7 as art.
The game takes place “now”; you play as a member of an elite assassin group called Killer 7 (hence the title), which (at the start of the game) seems to be made up of 7 distinct persons but that are able to switch places with themselves at will. The backstory is developed throughout the game, and explaining more would be definitely spoiling. Your key enemy are various members of a anarchist organization called “Heaven Smile”, which have found a way to dress themselves in small, undetectable but deadly explosives and thus are able to easily get close to their required targets (including yourself). Meanwhile, the launch of a huge number of missiles appears to be ready to wipe Japan off the map; it is possible to stop it if the right people can be taken out in time. The fate of the nation states of the world are at hand, and only the assassination group of Killer7 can determine the end result.
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posted in action, killer7, nintendo-gamecube, playstation-2, review-repost, third-person-shooter |
22nd
November
2007
Assassin’s Creed, developed by Ubisoft Montreal and published by Ubisoft, definitely has some of its roots in the previous Prince of Persia series also created by Ubisoft Montreal. But rather than continue to focus more on the challenges of using acrobats to move around obstacles, Assassin’s Creed uses those moves as part of routine needs to be an assassin at the latter end of the 12th century during the Crusades. Combining several interesting aspects of gameplay related to that, without turning this completely into a stealth-based title like Thief, makes the game extremely well done, despite the fact that the story itself has a significant blemish on the game.
Note that I do go into some spoilers (ones you learn 5 or so minutes into the game) as its necessary to describe them to talk about some of the features of the game.
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posted in action, assassins-creed, review, third-person-shooter, xbox-360 |
16th
November
2007
I’ve gotten through the “tutorial” sections of the game (about 2-3 hrs of gameplay), and so far finding this interesting. It’s definitely got the feel of the new Prince of Persia games (and I have to admit I didn’t make the connection until I noted that both this and the POP games were done by Ubisoft Montreal, which would explain why they’re so similar) when considering the acrobats of climbs up and around buildings. I do like that the game, while using stealth, seems more “active” about it compared to the “wait and wait and wait” stealth in games like Thief or Metal Gear Solid - I would almost say its closer to an arcade feel of stealth as in Sly Cooper. Basically, it’s not so much standing in the shadows that will hide you, it’s either the blending in with the crowd while still moving, or getting to higher ground to ditch attention. The story is a bit interesting, I’ve got an idea where it’s going, but its good to see that they push the key twist of the game early (as to review that game without talking about the twist would be near impossible).
Not so sure I’m great with the size of the world yet - I’m still early enough in the game that there might be things to do or find in the rather large cities or the landscape between them, but traversing the game world without bringing up alarm levels is someone on the tedious size.
posted in action, assassins-creed, initial-impressions, third-person-shooter, xbox-360 |