3rd
October
2008

Harmonix’s and MTV Games’ Rock Band was a stunning success last year, beating the Guitar Hero to the punch at incorporating several more instruments besides just guitar into the music game set. Now, less than a year later, we’ve got Rock Band 2 (at least, those of us on Xbox 360s), and while it’s denoted as a sequel, it’s better to think of it as a version upgrade; there’s no major changes to gameplay (unless you never had the opportunity to play in Band World Tour mode before), and the set list is full of 84 new songs, so it may seem like simply a quick way to chug out a new title. But Rock Band 2 is very very polished, and a few new features and some tweaks to gameplay really make up for all the small failings that were in Rock Band. But more importantly, add in the fact that while there may only be 84 songs on disk, you have your DLC library as well as most of the original game’s songs available to play, making this title one that will continue to expand week after week.
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posted in review, rhythm, rock-band-2, rock-band-series, xbox-360 |
29th
June
2008
posted in Uncategorized, review, rhythm, xbox-360 |
24th
November
2007
posted in review, rhythm, rock-band, xbox-360 |
3rd
November
2007
When it was announced that Guitar Hero III: Legends of Rock was no longer in the hands of Harmonix but now in Neversoft’s court, I was a bit worried about the game series. While Neversoft is capable of game development, their design philosophy, taking the Tony Hawk series as the guide, is a bit stale, without only incremental increases in gameplay, while the attitude they add to the games is just not my thing. In more regards, Neversoft did not fail in their work on Guitar Hero III – the game plays just like the previous versions and attempts to add something new, but it doesn’t quite have the touch of refinement that I found Guitar Hero II had, and other new aspects of the game can be hit or miss. It’s still a Guitar Hero game, and it still can be fun, but it feels like only minimal additions were done as to make sure Neversoft had the game down and that we’ll likely see more monumental changes come Guitar Hero IV.
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posted in guitar-hero-3, review, rhythm, xbox-360 |
28th
October
2007
My biggest concern for this game was that Neversoft was going to screw up the gameplay and presentation that that other games in the series had going for them.
Fortunately, neither is true:
- Gameplay is exactly the game, with the only possible exception (after doing a quick GH2 right after Gh3 test) is that there may be more time to see notes before you hit them — but not much. I do think the Star Power indicator is a bit more noticeable (instead of going from grey to blue glowing, the meter “grows” out of the indicator and you don’t have to look too far to see it), though on the opposite side, the resistive wire multiplier indicator is a bit tougher to tell (being the color of the font instead of the bg color of the indicator). I do appreciate the note streak indicator for trying to hit those achievements; the “50 note streak!” announcements the game gives can be distracting the first one or two times, but actually with that note streak indicator, you know what those mean and can safely ignore them later. The boss battle I’ve had (Tom Morello on Medium) is a nice addition to prep you for competitive multiplayer those was a bit too easy. We’ll see how Slash and The Devil go down later.
-I like the presentation a bit more; the menus and the like are the same feel of being a scrapbook-type thing. There’s little animations when you move to each next stages which is a bit nicer than just the tour bus thing. I do like the choreography of the performance a bit more — while its still focused on your guitar character, its aimed more as a music video and cycles around the other members of the band a bit more, without these stuff being distracting to the guitar playing part.
Also, having a lot more masters really helps - the song quality is easily much better than those songs without masters.
Of course, difficulty may be in question and I’ve heard early reports of huge jumps between Medium and Hard– I’m halfway through medium’s set list and yet not to 5-star a performance, so we’ll see how that works out.
posted in guitar-hero-3, initial-impressions, rhythm, xbox-360 |
7th
October
2007
posted in boogie, nintendo-wii, review, rhythm |
13th
August
2007
This is definitely a weird game. A first blush, it’s a combination of Karaoke Revolution and something like a free-form DDR - fortunately you don’t do both at the same time. The KR part is pretty much as you expect, though the game feels quite generous in what it counts as correct. You do get a nice free USB-based hand mic with the game, I don’t know how it works on a PC yet. The DDR part is the most interesting side and feels almost like an SSX game.
And I expect you’re wondering how I can connect a dancing game to a snowboarding game? First, most of the interface (game menus) feel like it’s borrowed heavily from SSX Blur (the last non-sports title EA put out for the Wii), not only in animations and bg music choice but how it’s very…non-rectangular and retro feeling. More closely, while you dance, which is done by swing the Wii mote to the sides in time with the music, you score more by avoiding repeating a series of moves much like you don’t score as many points for repeating tricks in SSX. Also, as you get a lot of points in a row, you can attempt to active special moves by holding down a button and swinging the remote as indicated — not quite the same approach to starting Ubertricks in SSX, but the same idea. Of course, you’re not trying to avoid obstacles or other skiers at the same time - - this is more a party game, but the same SSX approach is there.
Song list is ok — there’s a special place for any game that uses “Groove is the Heart” among other songs that have both good beats and lyrics (”Virtual Insanity”, “Celebration”, “Karma Chameleon” , etc.. It’s not EBA or Guitar Hero, but I can see how this game is probably better suited to a party environment than as a single player game.
posted in boogie, initial-impressions, nintendo-wii, rhythm |
7th
August
2007
Once Guitar Hero II came out, Activision suggested that they would continue to develop the series, not only into Guitar Hero III, but also as genre-specific expansions. Guitar Hero Encore: Rocks the 80s is the first of these expansions, and while it delivers the strong gameplay that the series still has, it feels like a quick modification of the existing Guitar Hero II engine with the addition of several tracks from the 1980s, doing minimal work to improve the appearance, and yet still end up charging a new game price for it. Additionally, the shorter set list, while containing some notable 80s entries, is lacking in punch and really doesn’t help to make the game a must-have at the moment.
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posted in guitar-hero-encore-rocks-the-80s, guitar-hero-series, playstation-2, review, rhythm |