26th
November
2007
Hudson Soft’s Mario Party series has had several poor outings in the last few releases. Mario Party 7 on the Gamecube was rather uninspired and while the microphone use was new, didn’t add much. Mario Party 8 for the Wii used the Wii remote fine, but the minigames were uninspired, and for a next-gen title, it really didn’t look like next-gen that much. Fortunately, Mario Party DS does attempt to correct those poor titles – the gameplay has a bit more strategy to it despite still being based on a lot of luck, and the minigames are enjoyable, and having multiplayer over local wireless is a nice feature. However, it is still a Mario Party game, and will not change your opinion about the series if you dislike it already.
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(2 votes, average: 5 out of 5)
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posted in mario-party-ds, nintendo-ds, party-games, review |
25th
November
2007

Rayman Raving Rabbids 2 by Ubisoft follows up on their party hit from last year, and does a good job of introducing new games and fixing a few problems that were present in the first game. While the overall game experience isn’t much from the single player standpoint, it’s a good game to have in your virtual backpocket to have available should you be hanging around with friends.
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(2 votes, average: 3.5 out of 5)
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posted in nintendo-wii, party-games, rayman-raving-rabbids-2, review |
30th
May
2007
I know what I should be expecting of this (I only played MP7 before, but from what I’ve read, the approach the game takes hasn’t changed too drastically over the series), but you know, I still found it disappointing, and I’m glad to see I’m not wrong as several gaming mags are panning this as an average title.
I don’t think it’s the gameplay - at least, as noted, there’s a certain expectation of what you’re getting with this game. The minigames of what I’ve played are suited to the Wii remote, and feel like expanding WarioWare minigames.
It’s the presentation that’s mediocre, and I’m usually the last one to slam a game for bad graphics. The in-game graphics look just a bit of this side of klunky - better than the N64, but not seeming to be much better than Gamecube ones. Sure, the levels are large, and I can understand keeping polycounts low to keep the frame redraws high, but there’s just something poor about this. I’ve seen Mario Strikers for the Wii, (heck and for the Cube) and there’s a lot more detail and a lot more action to possibly slow the game down, and there’s no excuse for backing off the graphics on this one.
There’s also the fact that while the game is presented in widescreen (if you are running your Wii that way), it will have blank borders down the sides to force the game effectively to a 4×3 display. This is a really bad design decision and makes no sense for why it was done that way.
And then there’s the fact that doing some actions seem to take one extra button press or toggle to complete, like starting a minigame or rolling the dice. I understand that, particularly for Wii remote use, that it’s helpful to have an explanation screen of what the controls are, but I would think that if other games can make it obvious during the game what motions to use on the control (WarioWare, Cooking Mama, or Raving Rabbids), it could have been done here.
It’s definitely not as impressive a title as I was expecting - there seems to be a lot more they could have done with this game just simply because of the better power the Wii has on the GC.
posted in initial-impressions, mario-party-8, mario-party-series, nintendo-wii, party-games |
23rd
November
2006
Picked up a couple more Wii launch titles after hearing only good things about them.
Rayman: Raving Rabbids (sic) - While within the Rayman universe, this is set up more as a mini/party game as opposed to a platformer that the series was of the past. It reminds me more like Warioware mini-games, though not at the pace that Warioware worked at. However, there’s a definite bent of humor in the game, and also makes me excited for both the Wii Warioware and the next Mario Party games using the Wiimote.
ExciteTruck - Maybe not the most realistic racing simulation ever, but I do like the idea of using the remote as a steering wheel, and shows yet another way the remote can be used. Unfortunately it seems to lack online multiplayer which would have sealed the deal on it being a great game, but still is damn fun.
I am really looking forward to games about 6 to 12 months for the Wii right now, as people learn what and what doesn’t work with the Remote and to see what comes about in terms of even newer gameplay.
posted in excite-truck, initial-impressions, nintendo-wii, party-games, racing, rayman-raving-rabbids |