18th May 2008

Grand Theft Auto IV (360) - Review

gta4-cover Rockstar’s latest entry to the Grand Theft Auto series, GTA IV, has finally arrived after several months of delay, and is one of the most anticipated titles this year.  The first game on the next-generation consoles, there has been a lot of promotion about the game, to the point where it could have been a failure easily.  For the most part, however, the game is very good; the story and characters are very engaging, the new features, if not borrowing from other open-world games, are well done, and there’s a lot of content to keep one busy for quite a while.  The major place where I found the game to be lacking was that despite several new toys to play with as part of missions, the bulk of the missions in game were essentially nothing new from previous games in the series, and that some new features in the game made the game a lot simpler than I remember it being.  Certainly these are not enough to ruin the game, as it is still a instant buy for anyone that’s played the series before, but there are signs that unless the formula is mixed up a bit, there’s potential for GTA burnout before too long.

Review helpfulness: 1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
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posted in Uncategorized, action, open-world, review, third-person-shooter, xbox-360 | 0 Comments

2nd March 2008

Destroy All Humans! 2 - Review (PS2, XBX)

dah2-cover Destroy All Humans! 2 continues Pandemic’s mix of open-world and shooter, mixing up the formula from the first game a bit without affecting too much of the humor or other aspects to make a pretty decent sequel. Unfortunately, some of the changes come at the expense of making the game almost a non-challenge to complete, and thus resulting in a title, while interesting, is hard to spend an appreciable amount of time playing.

Review helpfulness: 1 Star2 Stars3 Stars4 Stars5 Stars (2 votes, average: 5 out of 5)
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posted in action, destroy-all-humans-2, open-world, playstation-2, review, xbox-1 | 0 Comments

2nd March 2008

Destroy All Humans! (XBX, PS2) - Review Repost

dah_cover Destroy All Humans! is a pretty tight game, satirically capturing B-movie alien attacks with a GTA-type approach to gameplay; it’s only flaw seems to be a lack of being completely original.

(This is a review that I did before I started grading games, so the grades are based on my retrospective opinion of the game.)

Review helpfulness: 1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
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posted in action, destroy-all-humans-1, destroy-all-humans-series, open-world, playstation-2, review-repost, xbox-1 | 0 Comments

24th February 2008

No More Heroes (Wii) - Review

no-more-heroes-coverNo More Heroes is another Sudo51 game (designer for Killer7) developed by Grasshopper Manufacture and distributed by Ubisoft. The game is a mix of open-world play as with Grand Theft Auto along with Wii-remote enable combat sections, and does a pretty good job of mixing the various game modes while giving a very tongue-in-cheek, darkly humorous story that reminds me very much of Kill Bill and other Tarantino works. It’s not a superb game, but it is definitely much more accessible and enjoyable than Killer7.

Review helpfulness: 1 Star2 Stars3 Stars4 Stars5 Stars (1 votes, average: 5 out of 5)
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posted in action, nintendo-wii, no-more-heroes, open-world, review | 0 Comments

26th March 2007

Destroy All Humans 2 (XBX) - Initial Impressions

The first Destroy All Humans was a rather interesting Grand Theft Auto variation, where you took control of a Gray-like alien that turned to basically destroying all humans circa the Red Scare in the 1950s.  Some of the human was pretty campy, but the game included both several nice weapons, telekinetic powers, and the use of a saucer for mass destruction.

Destroy All Humans 2 takes us a few more years now in the 1960s, where hippies teem and the KBG, recognizing that the new “president” of the States is actually an alien, take steps to try to stop their invasion.  This, of course, turns your protagonist against the humans once again, sending him on yet another rampagn.

It’s still a GTA -style game, but now with more distinction between main and side missions (that it, it feels more open world than the first game).  The areas are much larger, and now there’s a GTA warning style meter to indicate when more tougher foes will try to take you down.  To take some missions, you actually have to talk to humans, and while you could body-snatch in the first game, you now either have to do it in a quiet area or get ready to either erase some minds or send out good vibrations to get the humans to ignore you and reduce the warning level.   There’s more spaces to switch between saucer and on-foot action, and while in the saucer, you can now abduct different types of people to “synthesize” new powers and abilities for your character.   The area buildings are still rather destructible and seem to stay that way as you move away.

The new additions are pretty nice , and the dialog/situations are still as campy as the first; it’s not a great game (yet) but still pretty enjoyable.  It’s just odd that this game came out only for the original XBox (this last holiday season) and doesn’t have 360 backwards compatibility even though the first Destroy All Humans is listed on that list.

posted in action, destroy-all-humans-2, destroy-all-humans-series, initial-impressions, open-world, xbox-1 | 0 Comments

25th February 2007

Crackdown (360) - Review

Crackdown - CoverTying a full game to the chance to beta test the highly anticipated Halo 3 may seem like a cheap marketing tactic by Microsoft in order to push Crackdown, but the game itself is much more than just a free Halo 3 ticket. It’s a well done take on the open world genre, focusing much less on missions and instead giving the player an incentive to build up their character’s abilities in order to do more amazing feats within the game, with a pacing in this buildup rather critical to keeping the game interesting throughout the entire main plot. While it’s certainly not perfect, it’s definitely a title that should hopefully inspire similar styles of open gameplay in future games.

Review helpfulness: 1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
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posted in action, crackdown, open-world, review, xbox-360 | 4 Comments

21st February 2007

Crackdown (360) - Initial Impressions

Finally, a game that’s just stupid fun, with jump-right-in type approachs for the 360 (more so than Saints Row).  Take your open world of GTA, the complete chaos that occurred in the otherwise dismal State of Emergancy, and you get Crackdown.

The player is overpowered (though I’m playing on the easiest, default setting), but not so much to make it a cakewalk.  But as soon as you start earning the skill levels and getting even more powered, the game becomes, again, stupid fun.  Sure, there’s missions and side events, but just wandering the city on foot looking for the HUNDREDS of bonus orbs seems like a great way to waste an hour of so if you need it.

Of course, this is only an hour of so of play time, so the question of easiness and repetition remain.  Hopefully there will be at least some challenge from the AI down the road.

posted in action, crackdown, initial-impressions, open-world, xbox-360 | 0 Comments

29th January 2007

Just Cause (360) - ~5hr

Going back through some games that came out during the fall rush of releases.

Just Cause can simply be put as, specifically, GTA:SA taking place in a tropical island.  The goal is to try to overthrow the persons in power, and as such, the island is divided into several zones (like the first city in SA).  There’s settlements in each area that you can raid and take over with the help of “La Resistance” and other people that want to see a coup on the island, and when you take over and do enough side missions, you gain bases there.  There’s lots of side missions, but most tend to end being “go to this checkpoint and then this one”.  There’s also the main story missions that also grant you more safe houses and equipment to use.

The game improves on some of the GTA issues, not as well as Saints Row did, but enough to be given a nod to.  By far, the hardest part of the game is the fact that this is a tropical island, with dorment volcanoes and extremely hilly and forested terrain, so getting from point A to point B is rarely a straight line.  But, you can do stunts (drive a car over a cliff and then parachute out safely, or jump from car to car).  However, so far, it is rather repetitative and with the terrain being hard to navigate, it can get frustrating pretty fast.   It’s hard to tell how deep this game is, there are a lot of side missions but no percentage indicator, the only thing I can really go by is territory control, which I would estimate me to be at 15% then.

posted in just-cause, mid-game-thoughts, open-world, xbox-360 | 0 Comments

5th November 2006

Grand Theft Auto: Vice City Stories - Initial Impressions

 

Got a few hours down into GTA:VCS today. So far, it’s pretty good:

  • You can change the control scheme to use the dpad for movement and aiming instead of the analog nub. THANK GOODNESS.
  • There’s some hints that they’ve listened to critiques about the GTA series (in general) and maybe have taken from Saints Row (though given the release of that with the development time, I’m guessing they had similar ideas). When you end up at a hospital, you have the taxi to take you back to the last mission (as from GTA:VC), as well as the option to buy back the weapons you had before you entered the hospital for a ’small fee’. There’s several facilities that you want to take over; to do that, you need to do several missions for them which will increase your reputation with that facility, and will earn you more cash on a daily basis (no more running between all the properties you own to collect this as well). VCS
  • You start near the airport (effectively the complete opposite side of the city), so you get to explore this area more. Unfortunately, the entire map is not open at the start, but save for going into or out of buildings, I’ve yet to hit a loading screen while just driving around.
  • Most of the missions have been the same-old, same-old. Nothing yet really ‘new’.

Still got a ways to go on the game, but so far no annoying accurate aiming missions yet like an early one in GTA:LCS.

posted in grand-theft-auto-series, grand-theft-auto-vice-city-stories, open-world, playstation-portable | 0 Comments

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