Killer7 (PS2, Wii) - Review Repost
Killer7 gained hype both through amazing stunning graphics, and word of mouth as being a piece of art rather than a game. While the end product is a strong, plot-driven game with graphics that still live up to the initial reports, the end result has some rough spots, with the game itself getting in the way of being able to appreciate Killer7 as art.
The game takes place “now”; you play as a member of an elite assassin group called Killer 7 (hence the title), which (at the start of the game) seems to be made up of 7 distinct persons but that are able to switch places with themselves at will. The backstory is developed throughout the game, and explaining more would be definitely spoiling. Your key enemy are various members of a anarchist organization called “Heaven Smile”, which have found a way to dress themselves in small, undetectable but deadly explosives and thus are able to easily get close to their required targets (including yourself). Meanwhile, the launch of a huge number of missiles appears to be ready to wipe Japan off the map; it is possible to stop it if the right people can be taken out in time. The fate of the nation states of the world are at hand, and only the assassination group of Killer7 can determine the end result.
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