24th August 2008

Ratchet & Clank Future: Quest for Booty (PSN) - Review

quest-cover Ratchet & Clank Future: Quest for Booty is a downloadable title from Insomniac games for the PlayStation 3, continuing on from Ratchet & Clank Future: Tools of Destruction in both story and gameplay.  The overall game continues the high quality work from Insomniac in the past and include new gameplay elements, but there are some aspects of design that are questionable and make the game feel as if it is lacking in features and content.  It is still a good effort and captures the series’ gameplay faithfully, but I feel more could have been done for such content.

Review Helpfulness: 1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
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posted in action, platformer, playstation-network, puzzle, ratchet-and-clank-future-quest-for-booty, review | 0 Comments

21st August 2008

Braid (XBLA) - Review

braid-cover Braid is a rather unique puzzler-platform game available through Xbox Live.  While the basic play makes the game look like your typical Mario clone, the bulk of the game is centered around the use of time manipulation and other time-related puzzles in order to collect hard-to-reach puzzles and complete the game.  The game is fantastically presented, and while the unique time-based puzzles are great, there is a very very steep learning curve as well as puzzles that require tight timing and controls in order to complete, and these may make the game too frustrating for those that lack the patience to solve them.  I feel the game could have used just a few more “tutorial” type puzzles which would have smoothed out the difficulty curve and made the game much more accessible.  Still, however, the game is one that should be praised for its distinctive approach.

Review Helpfulness: 1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
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posted in braid, platformer, puzzle, review, xbox-live-arcade | 0 Comments

15th June 2008

LEGO Indiana Jones: The Original Adventures (360) - Review

cover LEGO Indiana Jones: The Original Adventures is another LEGO-based game from Traveler’s Tales, who have previously done both LEGO Star Wars games.  While there are several elements that are reused, and much of the general gameplay hasn’t changed much, they have refocused the general approach on the adventure genre and solving puzzles to progress in the game, making it feel pretty fresh and showing that the series has more legs with other popular franchises.  The game is generally on the easy side and is a bit short, but it is entertaining throughout.

Review Helpfulness: 1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 4 out of 5)
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posted in adventure, lego-indiana-jones, platformer, review, xbox-360 | 0 Comments

22nd November 2007

Super Mario Galaxy (Wii) - Review

smg-cover2.jpgAfter the rather disappointing Super Mario Sunshine, word of a new true Mario title for the Wii got a lot of people excited about it, particularly once the theme of Mario-in-space was established. Now that that game is here as Super Mario Galaxy, its amazing how much this game has exceeded expectations – not only making up for what felt lacking in Sunshine, but perhaps even going beyond some of the best Mario titles already out there like Super Mario 64 or Super Mario Bros. 3. It is amazing how well all the elements of the game, not only in gameplay but in presentation and difficulty, are pulled together to make one of the best video game titles to date.

Review Helpfulness: 1 Star2 Stars3 Stars4 Stars5 Stars (1 votes, average: 5 out of 5)
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12th November 2007

Super Mario Galaxy (Wii) - Initial Impressions

Oh man, this is already so much better than Super Mario Sunshine.  As probably most have seen the previews, much of the game takes place on small planetoids, and an excellent camera system is used as to avoid many of the problems from Sunshine while not being disorienting.  There’s parts that feel like a standard 2D Mario platformer, and the new additions for the Wii side (that I’ve gotten to), primarily the spin attack which through the first couple “galaxies” has been used rather nicely for defeating foes.  The controls feel nice and slick (using both Nunchuck and Remote) and really intuitive once you learn everything.  Plus this looks really really good - again, the Wii may not be pushing the envelope for graphics, but this is very pleasent to  look at.

posted in action, initial-impressions, mario-series, nintendo-wii, platformer, super-mario-galaxy | 0 Comments

3rd November 2007

The Simpsons Game (360) - Review

The Simpsons Game - Cover I should know better about video games based on non-video game franchises - rarely are the games any good when they have to try to map back to the work in question. While this isn’t truly the case with The Simpsons Game, developed and distributed by EA, as The Simpsons have tackled nearly every other media form and thus is much more adaptable than other shows, the game lacks a certain degree of realization. The game tries to present itself parodying the cliches from the video game industry, but in the end the game itself uses and exploits too many of those cliches as to make the gameplay bland and uninteresting. It’s still worth a look to see how the Simpsons writers have taken on video games, but even to that extent, it doesn’t seem like the best effort possible, and that if the developers were going for a video game parody, divorcing the idea from The Simpsons would have been better in the long term.

Review Helpfulness: 1 Star2 Stars3 Stars4 Stars5 Stars (1 votes, average: 5 out of 5)
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posted in action, platformer, review, the-simpsons-game, xbox-360 | 0 Comments

28th October 2007

Ratchet and Clank Future: Tools of Destruction (PS3) - Review

Ratchet and Clank Future: Tools of Destruction - CoverRatchet and Clank Future: Tools of Destruction is the first installment of the Ratchet and Clank series to be made for the PS3. Developed by Insomniac games, the game continues exactly what the previous titles did: a fun platforming-shooting game that incorporates a variety of odd and exotic weapons. On its own, the game it outstanding, but considering where the series has been before, there’s a few elements that suggest that the number of ideas for new weapons and gadgets may be winding down, and some decisions on the approach to the game design are a bit disappointing to experienced players, though certainly are far from detracting from the overall enjoyment of the game.

Review Helpfulness: 1 Star2 Stars3 Stars4 Stars5 Stars (2 votes, average: 5 out of 5)
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posted in action, platformer, playstation-3, ratchet-and-clank-future-tools-of-destruction, review, third-person-shooter | 0 Comments

15th June 2007

Crush (PSP) - Initial Impressions

The concept behind crush is very very similar to that from the recent Super Paper Mario, but I have a feeling the market of people that own a Wii and own a PSP is rather slim.  But still…

The story’s a little weird to start, basically an insomniac using a virtual reality device to try to cure him.  Each 3D level is a small platforming around with colored marbles about.  To open the exit of the level, the player needs to collect a certain number of marbles, and then make it to the  exit.  There are also special bonus items one can collect.  In this fashion, the game’s similar to other puzzle-action PSP titles like Gripshift.

The feature of this game is that you can have the player “stomp” to flatten whatever view you are looking in from 3D into 2D.  The views are fixed to top down and the four directions parallel to the ground.  When you do this, you end up either as a simple top-down maze (if starting from the top view) or a 2D platformer from any of the sides.  This causes platforms that may be separated by a great distance in 3D to be a step away in 2D.  Some blocks are impassible, and your stomp will be canceled if it leaves you in a precarious position.  There’s monsters that roam some of the levels that a proper stomp will crush them.  Unstomping can result in you being on a platform you could have never been on in 3D mode, so this allows you to get the necessary marbles to get the exit opened.  Unlike SPM, you can spend an indefinite amount of time in either mode without damage, which is good for collecting all the extra goodies that are available.

So far, through the tutorial and first handful of levels, there’s nothing impossible, though I think I’m still learning the “rules” of the game and most of the steps I take are by trial  and error.   But compared to some of the other puzzle games, this one seems to offer the first unique variation on the theme, and with Super Paper Mario still fresh, it’s easy to think on how the puzzles work here.

posted in crush, initial-impressions, platformer, playstation-portable, puzzle | 0 Comments

21st April 2007

Super Paper Mario (Wii) - Review

Super Paper Mario - CoverSuper Paper Mario published by Intelligent Systems and distributed by Nintendo, is an effort to combine classic 2D platforming gameplay with RGP elements from the past Paper Mario series, with a few additional twists to make the game interesting. While overall the game is very good, those coming into the game expected to find platforming-type gameplay as from New Super Mario Bros. will likely be disappointed due to how tedious and disjointed it ends up being. Regardless, the game is still a top-notch title, and continues the excellent Paper Mario series quite well.

Review helpfulness: 1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
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posted in action, nintendo-wii, platformer, review, rpg, super-paper-mario | 0 Comments

24th March 2007

God of War 2 (PS2) - Review

God of War 2 - CoverGod of War, developed and produced by SCEA, made a large impression on the gaming community when it came out 2 years ago (nearly to date), bringing life back into the stale genre of combat action games. With its success, a sequel was no surprise, but while the same developers could have stayed the course, they have instead started with a much more epic story and quest, and tweaked the gameplay just so in parts to make the sequel God of War 2 a much more impressive title, and maybe one of the top games for the PS2.

Review helpfulness: 1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
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posted in action, god-of-war-ii, god-of-war-series, platformer, playstation-2, review | 1 Comment

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