8th
June
2008

Call of Juarez, developed by Ubisoft, is a first-person shooter that incorporates several features that help to set the game up as a tale of misfortune in the Old West. The game takes an interesting, though somewhat questionable, approach of having you play two different characters with two different sets of abilities, which disrupts the game flow at times. Besides being rather uninspired in some areas and flaws at others, the game is pretty much average when all is said and done, and really only justifies the title as a rental.
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posted in Uncategorized, call-of-juarez, first-person-shooter, review, xbox-360 |
23rd
March
2008
Tom Clancy’s Rainbow Six Vegas 2 is Ubisoft’s sequel to their previous successful tactical shooter, picking up where the other game left off as you are sent back to Sin City to defuse another terrorist threat. While there’s only minimal new features to the game around a new scenario and new multiplayer maps, a few of the new features, including the persistent character that is shared between both single player and multiplayer modes, is very compelling and helps to make both modes equally interesting, and result in the game being as good if not better than the first one.
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posted in first-person-shooter, rainbow-six-vegas-2, review, third-person-shooter, xbox-360 |
13th
November
2007
Timeshift, developed by Saber Interactive and distributed by Sierra, is one of those titles that has a premise with promise: what would happen if you drop a player with some limited control over time into an FPS game? Concept-wise, Timeshift manages to get the time powers down nicely and can make solving puzzles and combat much more interesting – for a bit. Unfortunately, in the long run, most of the rest of the game is pretty bland, with little variation from other FPS or during the course of the campaign, and results in a game that feels like yet another FPS clone without any sort of soul to the game.
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posted in action, first-person-shooter, review, timeshift, xbox-360 |
11th
November
2007
I’m pretty impressed with this game - while we’ve had at least one FPS on the DS before (Metroid Prime: Hunters), this is a little different as, so far, the shooting aspect isn’t much (though I know I get more guns later in the game), but for that, it works nicely. Exploring the abandoned mental hospital that is crawling with monsters, you move with the dpad, look around with the stylus on the screen, and then use your currently selected object with the left shoulder button - this requires you to hold the DS in the right way but definitely feels more comfortable on the Lite than the old DS. The game uses darkness effectively - you pretty much have to walk around using a flashlight all the time, and need to use sound to listen for certain monsters that lurk the halls - including little ankle-biters that easily can sap health. There’s a few puzzles so far (eg a numeric code written in blood on the wall that you need to enter into a number pad to open a door) but otherwise outside of that is not much more different, gameplay, from a usual FPS - it’s all about the atmosphere which is done pretty well on the limited DS hardware.
posted in action, dementium-the-ward, first-person-shooter, initial-impressions, nintendo-ds |
6th
November
2007
On the single player side, I am so glad they’ve moved to modern times. Sure, the basic elements are still regular Call of Duty elements (checkpoints, limited weapons, etc.) but the move to the present gives them much more flexibility with combat arenas and appearances. The intro level, a raid on a listing ocean tanker, is pretty damned awesome in how it asserts the rest of the game.
Multiplayer looks interesting but from what I’ve tried, I noticed that of the 11-12 or so game modes that the game has, you are locked from all but 2 of these in ranked play until you get enough ranks; other features of multiplayer mode are also similarly locked. I’m not sure if this is a great idea even if it is relatively easy to gain the necessary ranks. It pretty much means that to unlock all the available features, you have to play now while there’s plenty of players to earn the appropriate ranks and before the online game community becomes stale.
posted in action, call-of-duty-4, first-person-shooter, initial-impressions, xbox-360 |
5th
November
2007
There’s a few level design problems with this game (primarily linear, obvious mechanics to block sections until an event is completed, etc.) , and the weapons yet to feel nothing new (yet…) , but the game, which (if you can’t tell by the title) has the ability to play with time, actually has some rather satisfying combat centered around the time element. The time powers given allow you to pause time (while you’re free to move about), slow down (again, you moving about), and reverse time (more used in the puzzle elements but can be creatively in combat.) These powers allow you, in what I love so far (and hope it varies from it soon) to slow-time into a crowd of soldiers, taking a few shots and then melee attacking them, so that when the time powers deplete, several bodies just suddenly go flying.
I do also like how they’ve used the time powers for purposes of puzzle solving; for example, stopping time allows you to cross the surface of water, while another area requires the use of reverse time after triggering a device in order to ride it on the way back.
It’s also a very nice looking game though a lot of greys and browns ala Gears of War. Its also got an interesting, if somewhat predictable, plot involving alternate timelines and the like.
posted in action, first-person-shooter, initial-impressions, timeshift, xbox-360 |
21st
October
2007
posted in action, first-person-shooter, half-life-2, half-life-2-episode-1, half-life-2-episode-2, half-life-series, pc, portal, review, team-fortress-2, the-orange-box, xbox-360 |