8th June 2008

Call of Juarez (360) - Review

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Call of Juarez, developed by Ubisoft, is a first-person shooter that incorporates several features that help to set the game up as a tale of misfortune in the Old West.  The game takes an interesting, though somewhat questionable, approach of having you play two different characters with two different sets of abilities, which disrupts the game flow at times.  Besides being rather uninspired in some areas and flaws at others, the game is pretty much average when all is said and done, and really only justifies the title as a rental.

Review Helpfulness: 1 Star2 Stars3 Stars4 Stars5 Stars (1 votes, average: 5 out of 5)
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posted in Uncategorized, call-of-juarez, first-person-shooter, review, xbox-360 | 0 Comments

23rd March 2008

Rainbow Six: Vegas 2 (360) - Review

vegas2-cover

Tom Clancy’s Rainbow Six Vegas 2 is Ubisoft’s sequel to their previous successful tactical shooter, picking up where the other game left off as you are sent back to Sin City to defuse another terrorist threat. While there’s only minimal new features to the game around a new scenario and new multiplayer maps, a few of the new features, including the persistent character that is shared between both single player and multiplayer modes, is very compelling and helps to make both modes equally interesting, and result in the game being as good if not better than the first one.

Review helpfulness: 1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
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posted in first-person-shooter, rainbow-six-vegas-2, review, third-person-shooter, xbox-360 | 0 Comments

22nd March 2008

Condemned 2: Bloodshot (360) - Review

condemned2-cover Condemned 2: Bloodshot is Monolith’s and Sega’s sequel to one of the 360’s launch titles, Condemned: Criminal Origins; while the original game was not a huge seller, it was pretty decent in combining a dark, terrifying atmosphere and the idea of observing crime scenes to make a good story. Fortunately, the sequel provides exactly more of the same, fine tuning some parts, expanding the repertoire of make-shift weapons that can be used, and basically providing a stronger story that builds on the first while strongly suggesting that a third game will be developed. Beyond a few minor problems, this game definitely is as good if not better than the first.

Review helpfulness: 1 Star2 Stars3 Stars4 Stars5 Stars (1 votes, average: 5 out of 5)
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25th November 2007

Blacksite: Area 51 (360) - Review

blacksite-cover.jpgFor me, when I first played the demo of Blacksite: Area 51 from Midway on Xbox Live, it felt like it would be a good game: you didn’t have the full story, but you knew enough that it appeared to be about an alien invasion among more suburban settings. However, the demo’s shortness didn’t give much more of an impression of what the rest of the game would be like. Unfortunately, the full game is woefully sub-par compared to that brief demo section - it suffers from being way too short, lacking any significant challenge, and includes a host of technical problems that should have been caught before this went gold. This is definitely not a title I’d recommend.

Review Helpfulness: 1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 4.67 out of 5)
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13th November 2007

Timeshift (360) - Review

timeshift_cover Timeshift, developed by Saber Interactive and distributed by Sierra, is one of those titles that has a premise with promise: what would happen if you drop a player with some limited control over time into an FPS game? Concept-wise, Timeshift manages to get the time powers down nicely and can make solving puzzles and combat much more interesting – for a bit. Unfortunately, in the long run, most of the rest of the game is pretty bland, with little variation from other FPS or during the course of the campaign, and results in a game that feels like yet another FPS clone without any sort of soul to the game.

Review Helpfulness: 1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
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11th November 2007

Dementium: The Ward (DS) - Initial Impressions

I’m pretty impressed with this game - while we’ve had at least one FPS on the DS before (Metroid Prime: Hunters), this is a little different as, so far, the shooting aspect isn’t much (though I know I get more guns later in the game), but for that, it works nicely.  Exploring the abandoned mental hospital that is crawling with monsters, you move with the dpad, look around with the stylus on the screen, and then use your currently selected object with the left shoulder button - this requires you to hold the DS in the right way but definitely feels more comfortable on the Lite than the old DS.  The game uses darkness effectively - you pretty much have to walk around using a flashlight all the time, and need to use sound to listen for certain monsters that lurk the halls - including little ankle-biters that easily can sap health.  There’s a few puzzles so far (eg a numeric code written in blood on the wall that you need to enter into a number pad to open a door) but otherwise outside of that is not much more different, gameplay, from a usual FPS - it’s all about the atmosphere which is done pretty well on the limited DS hardware.

posted in action, dementium-the-ward, first-person-shooter, initial-impressions, nintendo-ds | 0 Comments

11th November 2007

Call of Duty 4 (360) - Review

Call of Duty 4 CoverCall of Duty 4: Modern Warfare continues Infinity Ward’s strong combat first-person shooting game, though as the title suggests, the game has now been set in the near future, breaking the limitations that the World War II setting required of previous titles. While the game plays pretty much as you’d expect from the past titles in the series, the switch of venue to the modern theater has given the series a huge breath of fresh air - the single player campaign is very strong with a story that can hit close to home, and the multiplayer, while still feeling like standard FPS games, has many new features that make each game rewarding regardless of how well you do.

Review Helpfulness: 1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 5 out of 5)
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6th November 2007

Call of Duty 4 (360) - Initial Impressions

On the single player side, I am so glad they’ve moved to modern times.  Sure, the basic elements are still regular Call of Duty elements (checkpoints, limited weapons, etc.) but the move to the present gives them much more flexibility with combat arenas and appearances.  The intro level, a raid on a listing ocean tanker, is pretty damned awesome in how it asserts the rest of the game.

Multiplayer looks interesting but from what I’ve tried, I noticed that of the 11-12 or so game modes that the game has, you are locked from all but 2 of these in ranked play until you get enough ranks; other features of multiplayer mode are also similarly locked.  I’m not sure if this is a great idea even if it is relatively easy to gain the necessary ranks.  It pretty much means that to unlock all the available features, you have to play now while there’s plenty of players to earn the appropriate ranks and before the online game community becomes stale.

posted in action, call-of-duty-4, first-person-shooter, initial-impressions, xbox-360 | 0 Comments

5th November 2007

Timeshift (360) - Initial Impressions

There’s a few level design problems with this game (primarily linear, obvious mechanics to block sections until an event is completed, etc.) , and the weapons yet to feel nothing new (yet…) , but the game, which (if you can’t tell by the title) has the ability to play with time, actually has some rather satisfying combat centered around the time element.  The time powers given allow you to pause time (while you’re free to move about), slow down (again, you moving about), and reverse time (more used in the puzzle elements but can be creatively in combat.)  These powers allow you, in what I love so far (and hope it varies from it soon) to slow-time into a crowd of soldiers, taking a few shots and then melee attacking them, so that when the time powers deplete, several bodies just suddenly go flying.

I do also like how they’ve used the time powers for purposes of puzzle solving; for example, stopping time allows you to cross the surface of water, while another area requires the use of reverse time after triggering a device in order to ride it on the way back.

It’s also a very nice looking game though a lot of greys and browns ala Gears of War.  Its also got an interesting, if somewhat predictable, plot involving alternate timelines and the like.

posted in action, first-person-shooter, initial-impressions, timeshift, xbox-360 | 0 Comments

21st October 2007

The Orange Box (360) - Review

The Orange Box - CoverThe Orange Box has be stated to be one of the best values in gaming, containing 5 complete games from Valve: Half-Life 2, Episodes 1 and 2, Portal, and Team Fortress 2. The advertising of this is definitely not misleading - there’s at least 30 hours of high quality single player gaming and the countless hours of Team Fortress 2 really make this a great package. Mind you, there are some issues with the 360 version compared to the PC mostly in the control schemes for a few games.

Review Helpfulness: 1 Star2 Stars3 Stars4 Stars5 Stars (2 votes, average: 5 out of 5)
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posted in action, first-person-shooter, half-life-2, half-life-2-episode-1, half-life-2-episode-2, half-life-series, pc, portal, review, team-fortress-2, the-orange-box, xbox-360 | 0 Comments

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