22nd November 2007

Assassin’s Creed (360) – Review

assassincreed-coverAssassin’s Creed, developed by Ubisoft Montreal and published by Ubisoft, definitely has some of its roots in the previous Prince of Persia series also created by Ubisoft Montreal. But rather than continue to focus more on the challenges of using acrobats to move around obstacles, Assassin’s Creed uses those moves as part of routine needs to be an assassin at the latter end of the 12th century during the Crusades. Combining several interesting aspects of gameplay related to that, without turning this completely into a stealth-based title like Thief, makes the game extremely well done, despite the fact that the story itself has a significant blemish on the game.

Note that I do go into some spoilers (ones you learn 5 or so minutes into the game) as its necessary to describe them to talk about some of the features of the game.

Review Helpfulness: 1 Star2 Stars3 Stars4 Stars5 Stars (1 votes, average: 5.00 out of 5)
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16th November 2007

Assassin’s Creed (360) – Initial Impressions

I’ve gotten through the “tutorial” sections of the game (about 2-3 hrs of gameplay), and so far finding this interesting.  It’s definitely got the feel of the new Prince of Persia games (and I have to admit I didn’t make the connection until I noted that both this and the POP games were done by Ubisoft Montreal, which would explain why they’re so similar) when considering the acrobats of climbs up and around buildings.  I do like that the game, while using stealth, seems more “active” about it compared to the “wait and wait and wait” stealth in games like Thief or Metal Gear Solid - I would almost say its closer to an arcade feel of stealth as in Sly Cooper.  Basically, it’s not so much standing in the shadows that will hide you, it’s either the blending in with the crowd while still moving, or getting to higher ground to ditch attention.  The story is a bit interesting, I’ve got an idea where it’s going, but its good to see that they push the key twist of the game early (as to review that game without talking about the twist would be near impossible).

Not so sure I’m great with the size of the world yet – I’m still early enough in the game that there might be things to do or find in the rather large cities or the landscape between them, but traversing the game world without bringing up alarm levels is someone on the tedious size.

posted in action, assassins-creed, initial-impressions, third-person-shooter, xbox-360 | 0 Comments

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