22nd
November
2007
After the rather disappointing Super Mario Sunshine, word of a new true Mario title for the Wii got a lot of people excited about it, particularly once the theme of Mario-in-space was established. Now that that game is here as Super Mario Galaxy, its amazing how much this game has exceeded expectations – not only making up for what felt lacking in Sunshine, but perhaps even going beyond some of the best Mario titles already out there like Super Mario 64 or Super Mario Bros. 3. It is amazing how well all the elements of the game, not only in gameplay but in presentation and difficulty, are pulled together to make one of the best video game titles to date.
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(1 votes, average: 5.00 out of 5)
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posted in action, nintendo-wii, platformer, review, super-mario-galaxy |
12th
November
2007
Oh man, this is already so much better than Super Mario Sunshine. As probably most have seen the previews, much of the game takes place on small planetoids, and an excellent camera system is used as to avoid many of the problems from Sunshine while not being disorienting. There’s parts that feel like a standard 2D Mario platformer, and the new additions for the Wii side (that I’ve gotten to), primarily the spin attack which through the first couple “galaxies” has been used rather nicely for defeating foes. The controls feel nice and slick (using both Nunchuck and Remote) and really intuitive once you learn everything. Plus this looks really really good – again, the Wii may not be pushing the envelope for graphics, but this is very pleasent to look at.
posted in action, initial-impressions, mario-series, nintendo-wii, platformer, super-mario-galaxy |