13th May 2009

Resistance: Retribution (PSP) – Review

cover Resistance: Retribution is a expansion game for the Resistance series (that made by Insomniac Games, of Ratchet and Clank fame) made by Sony Bend for the PSP which tells the story of what happened in Europe after the completion of the first game in the series, and dropping hints that lead into the second game.  The game is a shooter, which may be an immediate put-off when considering it on the PSP, but Sony Bend took a number of good steps to make sure that this shooter works with the limited PSP controls, and is actually quite playable and enjoyable. While it stays close to the source material from the other games, it doesn’t have much uniqueness about it, but is definitely a strong attempt.

Review Helpfulness: 1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 5.00 out of 5)
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4th April 2009

Crisis Core: Final Fantasy VII (PSP) – Review

cover Following on the success of the immensely popular Final Fantasy 7 and the various spin-offs and media from that work, Square Enix has turned to a portable spin-off for the PSP in Crisis Core: Final Fantasy 7 that explores the character of Zack some years before the events in the main FF7 game.  While the game does try to standalone from knowledge of FF7, it is best appreciated with full awareness of the previous title.  The game itself is very well done and works perfectly as a PSP title, but some odd, though not game-breaking, design choices lead to the game being a lot easier than I believe the creators envisioned.

Review Helpfulness: 1 Star2 Stars3 Stars4 Stars5 Stars (1 votes, average: 5.00 out of 5)
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15th March 2009

LocoRoco 2 (PSP) – Review

cover LocoRoco 2 is the sequel to the popular LocoRoco game, does exactly what a sequel should do – it provides the same fun, if somewhat simple, gameplay with a few added twists which don’t detract from the game’s core entertainment value, keeping the strong presentation in graphics and music that also made the game what it is.  Studio Japan’s put out another great game that works perfectly on the PSP and should be a part of any PSP owner’s collection.

Review Helpfulness: 1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
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15th March 2009

LocoRoco (PSP) – Review Repost

coverLocoRoco“, developed by Sony for the PSP, is just the same type of quirky game that the system needs, just as Katamari Damacy was to the PS2, cute and entertaining all over, with but a few technical nits. But even that said, it doesn’t have quite the same grabbing power that Katamari had despite the numerous similarities.

Review Helpfulness: 1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
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29th March 2008

God of War: Chains of Olympus (PSP) – Review

god of war God of War: Chains of Olympus is a prequel to the God of War series, moving from the PlayStation 2 to the PSP by Ready at Dawn studios. Despite the change of platform and developer, the game retains the great flavor that the other two God of War games in both action, setting, and presentation, with the only major mar being the poor PSP controls that the game requires. It is also a bit on the short side, but it definitely is fun while it lasts.

Review helpfulness: 1 Star2 Stars3 Stars4 Stars5 Stars (14 votes, average: 4.50 out of 5)
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posted in action, god-of-war-chains-of-olympus, playstation-portable, review | 0 Comments

24th February 2008

Harvey Birdman: Attorney at Law (PSP, PS2, Wii) – Review

harvey-birdman-cover Harvey Birdman: Attorney At Law is High Voltage Software’s and Capcom’s take at taking the natural extension of the Ace Attorney games into the popular Adult Swim cartoon as to make a humorous adventure-type video game. Unfortunately, the game may capture the same game mechanics as the Ace Attorney series, but the integration of the animation against the typical adventure gameplay makes for an extremely awkward and extremely short title.

I will note I played this on the PSP, but I expect that there’s little difference in the PS2 and Wii versions from what I’ve read.

Review helpfulness: 1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
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posted in Uncategorized, adventure, harvey-birdman-attorney-at-law, nintendo-wii, playstation-2, playstation-portable, review | 0 Comments

6th November 2007

Final Fantasy Tactics: The War of the Lions (PSP) – Initial Impressions

As with Disgaea, this is another great game to have available everywhere due to how deep and complex the gameplay can get.  The transition from the PS1 title pretty much leaves intact all the graphical elements, maybe enhanced for readability on the PSP screen, plus adds a few pre-rendered cutscenes at critical moments.  The most annoying graphical feature is a slowdown that occurs when you use a special attack (magic spell, rushes, etc.) which seems to be related to disk loading but may also be a element of the emulation process they have.   Annoying, but well overlooked considering the gameplay that’s possible.

Plus there’s ad hoc wireless co-op and competitive battles you can take against another player’s party which is a nice addition to the game.

posted in final-fantasy-tactics, initial-impressions, playstation-portable, tactical-rpg | 0 Comments

6th November 2007

Disgaea: Afternoon of Darkness (PSP) – Initial Impressions

Having played some of the original game for the PS1, I am glad and also somewhat disappointed they didn’t change anything with the game appearance beyond widescreen (which does help to see what the battlefield’s like from afar).  Unfortunately, this means some of the text still displays a bit slowly but that’s a minor inconvenience compared to the ability to have this game available where ever you go.  It’s still Disgaea with its somewhat insane but still logical rule following that once you get past the first chapter, things start to make sense of how to get in the game (plus if you die, you start the game over but with all your characters as you built them up).

posted in disgaea-afternoon-of-darkness, disgaea-series, initial-impressions, playstation-portable, tactical-rpg | 0 Comments

21st October 2007

Me and My Katamari (PSP) – Review Repost

Me and My Katamari - CoverMe and My Katamari – the second and last sequel to the breakout hit Katamari Damacy, attempts to deliver the same great game play from that title to the PSP. For the most part, it does this, but the main failing is the lack of the subtly of the control scheme from the PS2 that simply can’t be reproduced on the PSP, causing the control scheme to get in the way of the full enjoyment of the game.

Review Helpfulness: 1 Star2 Stars3 Stars4 Stars5 Stars (No Ratings Yet)
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20th October 2007

Riveria: The Promised Land (PSP) – Initial Impressions

Riveria is certainly an interesting RPG, to say the least. I never played the original when it was out, but given that I’ve heard good things about it, and that Altus is behind the port, I was not expecting to be disappointed.

It is an RPG is the strictest sense, but how it plays out is strange. First, movement is done by moving between fixed areas almost like a point-and-click adventure game. Certain areas will contain “required” battles that you must fight. Depending on your battle success you then gain points that allow you to “look” at the current area, generally to find a new path or obtain treasure. Several such events require a quick response to a series of input commands to complete successfully otherwise there are consequences.

Battles are turn based, but first require you to select only 4 items to bring to battle ; items include weapons, armor, and other recovery goodies. Each character can use any item (there’s no equipping concept in this) though certain items for a character may be more beneficial (a skilled sword strike instead of just throwing it) and additionally a character may be able to gain experience with that item; once the character gets enough such experience with that item, they gain improvements in their general stats and then can use the advanced skill for that item (a more devastating attack, for example). A further oddity is that items have a limited number of uses, so you need to be on the lookout for new items otherwise you may lack even equipment to go fight in battle. Fortunately, the game allows for a “practice” battle that can be done anywhere that lets you still earn experience on items, but does not consume uses of items, those giving you a way to max out characters as soon as you come across new items with unlearned skills. Its a very odd and unique system, but it does also bring a lot more strategy in battle, which, fortunately, you’re given the opportunity to determine what your foes are and what tactics to use before you step into the combat ring.

Storywise its a lot odd, and I don’t yet see where its going, but the challenge of combat is definitely keeping me with this game. I also will add that a very large portion of the game dialog uses voice-overs, which is something rather unexpected particularly for a portable game.

posted in initial-impressions, jrpg, playstation-portable, riviera | 0 Comments

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